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Role: |
Grenadier (HW) |
| Equipment: |
M203, M79, AT4, Landmine, etc... |
| Limitations: |
cannot have dual roles |
| Task: |
The grenadier is the player specialized into firing rockets and 40mm shells (bb showers or rubber heads) to the enemy |
| External link: |
n/a |
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Role: |
RTO (Radio operator) |
| Equipment: |
High power FRS/GMRS/UHF/VHF radio |
| Limitations: |
cannot have dual roles |
| Task: |
The Radio Operator is usually used to keep the fireteam or the squad into contact of the chain of command or the communication network. While many players will carry their own radio, using an RTO usually make things much more organized on the net. |
| External link: |
n/a |
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Role: |
Medic |
| Equipment: |
depends on the event requirements |
| Limitations: |
cannot have dual roles |
| Task: |
The medic player is in charge of keeping the players in the battlefield. Depending on the event requirements, the medic will usually be the only player allow to revive/regen the "killed" players. |
| External link: |
n/a |
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Role: |
Support gunner |
| Equipment: |
M249, M249, M60, RPK |
| Limitations: |
cannot have dual roles |
| Task: |
the Support gunner is the player carrying the big boys toys. While they are heavy, the fact that you are allowed to use box mags, which can haul 5000rds, can be a great add-on to the fireteam, |
| External link: |
n/a |
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Role: |
Contractor |
| Equipment: |
Unlimited |
| Limitations: |
none |
| Task: |
The contractors is the modern word for a mercenary or a soldier a fortune. His job is to be paid to protect, defend, escort, assault and everything else his contract would dictate. |
| External link: |
http://en.wikipedia.org/wiki/Private_military_contractor |
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Role: |
Combat Photographer |
| Equipment: |
camera, video camera |
| Limitations: |
no weapons. |
| Task: |
The purpose of the combat photographer is to take photos and videos of the actual war zone. Most combat photographer are embedded in the squads. |
| External link: |
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Role: |
Commander |
| Equipment: |
usual loadout, weapon, radio, notepad, pencil |
| Limitations: |
no heavy or support weapon. no medical capability |
| Task: |
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Role: |
Squad Leader |
| Equipment: |
usual loadout, radio, notepad, pencil |
| Limitations: |
no limitation |
| Task: |
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| External link: |
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Role: |
Sniper |
| Equipment: |
Bolt Action rifle, Semi-auto rifle |
| Limitations: |
no support or heavy weapons |
| Task: |
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| External link: |
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Role: |
Combat Engineer |
| Equipment: |
usual loadout, tool set, computer |
| Limitations: |
no medical capability |
| Task: |
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| External link: |
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Role: |
Combat Advisor |
| Equipment: |
protective gear, appropriate BDU |
| Limitations: |
no weapons |
| Task: |
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| External link: |
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Role: |
Recon |
| Equipment: |
light loadout, various weapons |
| Limitations: |
no limitation |
| Task: |
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Role: |
Rifleman |
| Equipment: |
usual loadout |
| Limitations: |
no limitations |
| Task: |
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| External link: |
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Role: |
XO (Executive officer) |
| Equipment: |
usual loadout |
| Limitations: |
no medical capability |
| Task: |
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| External link: |
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Role: |
PJ (Para-Jumper) |
| Equipment: |
usual loadout |
| Limitations: |
Medical task |
| Task: |
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| External link: |
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Role: |
NCO |
| Equipment: |
undetermined |
| Limitations: |
none |
| Task: |
The role of the NCO is making sure the squad is always on the ready prior, during and after a mission. His task vary from equipment, time sync, schedule all the way until debriefing, AAR and squad clean-up. |
| External link: |
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Role: |
Staff |
| Equipment: |
None |
| Limitations: |
Can't play |
| Task: |
The purpose of the staff is to ensure a safe and under control playing environment. The staff can be assign for gate keeping, chrono, registration, field monitoring, referee duties, etc. |
| External link: |
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